Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 214 days ago
3 / 5 / 5
K / D / A
38.1%
Kill participation
872.7
Damage / min
12,092g
455.4 gold / min
21
12 placed · 1 cleared
238
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFRYST様#531
Akali · Top
3 / 6 / 0
14.3% KP
13,476
15.5% share
9,148g
181 CS · 6.8/m
Kisno#NRG
Shyvana · Jungle
5 / 6 / 4
42.9% KP
15,517
17.9% share
11,700g
208 CS · 7.8/m
CLOUD9 APA#FIGHT
Orianna · Mid
3 / 5 / 5
38.1% KP
23,169
26.7% share
12,092g
238 CS · 9/m
yves saint andy#gg5x
Yunara · ADC
6 / 7 / 5
52.4% KP
24,891
28.7% share
13,851g
228 CS · 8.6/m
PhyMini#NRG
Pyke · Support
4 / 8 / 11
71.4% KP
9,700
11.2% share
9,141g
25 CS · 0.9/m
Red side
VictoryDavemon#NA1
Qiyana · Top
9 / 3 / 4
40.6% KP
21,920
23% share
11,780g
196 CS · 7.4/m
spider man#2383
Nasus · Jungle
3 / 3 / 10
40.6% KP
13,474
14.1% share
10,547g
167 CS · 6.3/m
OH MY GOLLY#GOSH
Mel · Mid
10 / 6 / 6
50% KP
19,151
20.1% share
14,244g
237 CS · 8.9/m
never type#1998
Ezreal · ADC
4 / 5 / 14
56.3% KP
26,684
28% share
14,336g
233 CS · 8.8/m
Eternal life#5753
Senna · Support
6 / 4 / 14
62.5% KP
14,110
14.8% share
10,656g
47 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
