Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Garen
Victory
Ranked Solo/Duo · 213 days ago
7 / 8 / 6
K / D / A
37.1%
Kill participation
1,069.7
Damage / min
18,106g
523.3 gold / min
29
15 placed · 1 cleared
321
9.3 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJgeno20#000
Dr. Mundo · Top
5 / 4 / 11
41% KP
48,536
31% share
16,046g
288 CS · 8.3/m
加v看蟹黄包秘方#9209
Graves · Jungle
14 / 7 / 13
69.2% KP
31,936
20.4% share
17,823g
265 CS · 7.7/m
Kat#skiz0
Katarina · Mid
9 / 10 / 9
46.2% KP
31,557
20.1% share
14,388g
240 CS · 6.9/m
WeiJiaLe#NA1
Aphelios · ADC
6 / 9 / 17
59% KP
33,003
21.1% share
16,350g
224 CS · 6.5/m
TwTv mugenlol#TwTv
Thresh · Support
5 / 5 / 24
74.4% KP
11,614
7.4% share
11,192g
35 CS · 1/m
Red side
Victoryrtrd666#NA1
Singed · Top
5 / 6 / 14
54.3% KP
26,221
13.3% share
14,493g
260 CS · 7.5/m
MechanicalPlayer#J D
Kayn · Jungle
8 / 8 / 7
42.9% KP
33,709
17.1% share
14,827g
266 CS · 7.7/m
CLOUD9 APA#FIGHT
Garen · Mid
7 / 8 / 6
37.1% KP
37,013
18.8% share
18,106g
321 CS · 9.3/m
duoking1#Talia
Zyra · ADC
12 / 7 / 14
74.3% KP
89,830
45.6% share
20,884g
282 CS · 8.2/m
alvinchangrocks#NA1
Blitzcrank · Support
3 / 10 / 14
48.6% KP
10,191
5.2% share
10,755g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
