Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 213 days ago
0 / 4 / 10
K / D / A
41.7%
Kill participation
698.1
Damage / min
12,619g
397.9 gold / min
25
12 placed · 1 cleared
297
9.4 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Rumble · Top
5 / 8 / 11
69.6% KP
32,483
31.8% share
13,227g
238 CS · 7.5/m
Sheiden#PHL1
Graves · Jungle
5 / 6 / 5
43.5% KP
18,070
17.7% share
12,380g
225 CS · 7.1/m
Davemon#NA1
Akshan · Mid
7 / 4 / 3
43.5% KP
24,243
23.8% share
15,465g
281 CS · 8.9/m
lee yoohan#jay
Mel · ADC
6 / 2 / 4
43.5% KP
18,565
18.2% share
15,385g
301 CS · 9.5/m
Tamary#xoxo
Karma · Support
0 / 4 / 13
56.5% KP
8,700
8.5% share
8,143g
22 CS · 0.7/m
Red side
VictoryZamudo#LYON
Galio · Top
6 / 9 / 12
75% KP
20,125
18.2% share
12,478g
222 CS · 7/m
kisno#NA1
Zyra · Jungle
10 / 0 / 13
95.8% KP
38,631
34.9% share
17,583g
340 CS · 10.7/m
CLOUD9 APA#FIGHT
Malzahar · Mid
0 / 4 / 10
41.7% KP
22,142
20% share
12,619g
297 CS · 9.4/m
warcyclone#ken
Yunara · ADC
7 / 3 / 6
54.2% KP
24,674
22.3% share
17,350g
285 CS · 9/m
Miracle#MIKE
Lulu · Support
1 / 7 / 17
75% KP
4,977
4.5% share
8,876g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
