Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 212 days ago
2 / 10 / 4
K / D / A
20%
Kill participation
613.5
Damage / min
11,503g
370.9 gold / min
53
18 placed · 6 cleared
243
7.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrtrd666#NA1
Singed · Top
3 / 8 / 9
40% KP
19,668
19.8% share
11,975g
241 CS · 7.8/m
co1dco1d#NA2
Bel'Veth · Jungle
11 / 5 / 9
66.7% KP
18,353
18.4% share
17,000g
255 CS · 8.2/m
CLOUD9 APA#FIGHT
Viktor · Mid
2 / 10 / 4
20% KP
19,030
19.1% share
11,503g
243 CS · 7.8/m
zscore#2200
Caitlyn · ADC
9 / 7 / 7
53.3% KP
26,557
26.7% share
16,200g
272 CS · 8.8/m
RESET THE LADDER#ZZZ
Elise · Support
5 / 7 / 10
50% KP
15,959
16% share
10,179g
37 CS · 1.2/m
Red side
VictoryGJONES#FIGHT
Olaf · Top
9 / 8 / 8
45.9% KP
27,115
22.9% share
15,424g
261 CS · 8.4/m
Kenvi#000
Ambessa · Jungle
10 / 3 / 14
64.9% KP
31,424
26.5% share
17,832g
232 CS · 7.5/m
TinFoilSlayer#NA1
Syndra · Mid
6 / 4 / 10
43.2% KP
31,637
26.7% share
13,661g
250 CS · 8.1/m
ttv acedialol#jason
Tristana · ADC
12 / 7 / 5
45.9% KP
23,086
19.5% share
17,613g
213 CS · 6.9/m
ChairmanNetero#NA1
Rakan · Support
0 / 8 / 20
54.1% KP
5,155
4.4% share
8,662g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
