Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 210 days ago
11 / 6 / 7
K / D / A
41.9%
Kill participation
1,091.1
Damage / min
16,661g
487.2 gold / min
33
16 placed · 3 cleared
337
9.9 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfliptik#skbdi
Camille · Top
10 / 4 / 4
43.8% KP
33,680
21.2% share
15,970g
255 CS · 7.5/m
Umbreon#glow
Kindred · Jungle
13 / 10 / 9
68.8% KP
52,026
32.7% share
18,639g
258 CS · 7.5/m
Dun#NA1
Viktor · Mid
2 / 11 / 6
25% KP
34,081
21.4% share
12,439g
272 CS · 8/m
yokusei#sun
Miss Fortune · ADC
6 / 9 / 7
40.6% KP
28,030
17.6% share
16,758g
309 CS · 9/m
Diamond#Ekip
Bard · Support
1 / 9 / 15
50% KP
11,220
7.1% share
9,731g
33 CS · 1/m
Red side
VictoryPower#000
Aatrox · Top
3 / 9 / 8
25.6% KP
16,372
10.8% share
10,748g
170 CS · 5/m
relativecontrol#NA2
Zac · Jungle
4 / 4 / 15
44.2% KP
15,821
10.5% share
13,627g
208 CS · 6.1/m
CLOUD9 APA#FIGHT
Mel · Mid
11 / 6 / 7
41.9% KP
37,314
24.7% share
16,661g
337 CS · 9.9/m
Daption#TwTv
Yunara · ADC
25 / 6 / 9
79.1% KP
71,714
47.5% share
24,970g
271 CS · 7.9/m
Afflictive#藍月なくる
Soraka · Support
0 / 7 / 39
90.7% KP
9,747
6.5% share
12,469g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
