Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 209 days ago
7 / 7 / 11
K / D / A
42.9%
Kill participation
1,164.5
Damage / min
15,494g
481.9 gold / min
33
17 placed · 1 cleared
276
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStriker Jones#monky
Ornn · Top
0 / 9 / 8
27.6% KP
17,992
14.7% share
9,461g
191 CS · 5.9/m
Maginoong Bastos#saru
Sylas · Jungle
6 / 8 / 13
65.5% KP
19,285
15.8% share
12,704g
200 CS · 6.2/m
the pob#NA1
Qiyana · Mid
14 / 7 / 6
69% KP
37,951
31% share
14,916g
197 CS · 6.1/m
PYRENEESHOOLIGAN#2222B
Vayne · ADC
9 / 8 / 7
55.2% KP
31,960
26.1% share
17,556g
288 CS · 9/m
SkyTec#NA1
Rakan · Support
0 / 10 / 20
69% KP
15,210
12.4% share
8,840g
23 CS · 0.7/m
Red side
Victoryban malph#NA1
Quinn · Top
19 / 0 / 13
76.2% KP
56,239
36.2% share
18,510g
221 CS · 6.9/m
Shieldworm#NA3
Lee Sin · Jungle
12 / 7 / 16
66.7% KP
22,247
14.3% share
16,983g
221 CS · 6.9/m
CLOUD9 APA#FIGHT
Ryze · Mid
7 / 7 / 11
42.9% KP
37,439
24.1% share
15,494g
276 CS · 8.6/m
Lopacinski#NA1
Senna · ADC
1 / 7 / 23
57.1% KP
24,439
15.7% share
13,778g
202 CS · 6.3/m
KhaliDino#Went
Bard · Support
3 / 8 / 20
54.8% KP
15,070
9.7% share
10,281g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
