Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 209 days ago
2 / 8 / 8
K / D / A
33.3%
Kill participation
740.7
Damage / min
11,977g
378 gold / min
34
14 placed · 2 cleared
261
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMU Keii#MUWIN
Jax · Top
5 / 5 / 8
33.3% KP
23,660
15.4% share
14,678g
266 CS · 8.4/m
odium#600
Ambessa · Jungle
13 / 7 / 6
48.7% KP
47,612
31.1% share
18,283g
272 CS · 8.6/m
tytytytyh#hty
LeBlanc · Mid
14 / 5 / 3
43.6% KP
36,052
23.5% share
15,812g
239 CS · 7.5/m
Mental Clarity#Shen
Ezreal · ADC
3 / 9 / 10
33.3% KP
18,764
12.2% share
12,902g
187 CS · 5.9/m
Horder#Chris
Senna · Support
4 / 4 / 19
59% KP
27,179
17.7% share
12,419g
43 CS · 1.4/m
Red side
DefeatMySwordCrimson#2006
Rumble · Top
5 / 9 / 7
40% KP
31,526
26.5% share
12,336g
211 CS · 6.7/m
dog region#223
Nasus · Jungle
6 / 7 / 11
56.7% KP
22,348
18.8% share
14,160g
186 CS · 5.9/m
CLOUD9 APA#FIGHT
Azir · Mid
2 / 8 / 8
33.3% KP
23,467
19.7% share
11,977g
261 CS · 8.2/m
CompIain#NA1
Lux · ADC
5 / 6 / 11
53.3% KP
24,123
20.3% share
15,831g
281 CS · 8.9/m
Fudgecakey#5811
Pyke · Support
12 / 9 / 5
56.7% KP
17,398
14.6% share
14,286g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
