Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 208 days ago
14 / 1 / 14
K / D / A
60.9%
Kill participation
1,721.5
Damage / min
17,839g
644 gold / min
22
12 placed · 1 cleared
280
10.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAbi Talent#ROU
Zaahen · Top
2 / 14 / 4
21.4% KP
15,465
13.6% share
9,926g
184 CS · 6.6/m
Scanning#1213
Graves · Jungle
10 / 8 / 7
60.7% KP
32,596
28.6% share
12,845g
170 CS · 6.1/m
Raveydemon#NA1
Naafiri · Mid
1 / 9 / 11
42.9% KP
14,912
13.1% share
8,868g
171 CS · 6.2/m
Foxy#Roxy
Mel · ADC
10 / 8 / 7
60.7% KP
28,813
25.3% share
13,605g
181 CS · 6.5/m
Diamond#Ekip
Bard · Support
5 / 7 / 15
71.4% KP
22,084
19.4% share
9,392g
26 CS · 0.9/m
Red side
Victory2wfrevdxsc#NA1
Anivia · Top
11 / 6 / 8
41.3% KP
27,713
19.9% share
11,446g
163 CS · 5.9/m
Faker fans#Goat1
Lee Sin · Jungle
11 / 8 / 10
45.7% KP
20,692
14.9% share
12,749g
150 CS · 5.4/m
CLOUD9 APA#FIGHT
Lissandra · Mid
14 / 1 / 14
60.9% KP
47,685
34.3% share
17,839g
280 CS · 10.1/m
Zven#S16XD
Lucian · ADC
7 / 4 / 11
39.1% KP
29,025
20.9% share
15,002g
227 CS · 8.2/m
5leel#NA1T1
Pantheon · Support
3 / 9 / 16
41.3% KP
13,903
10% share
8,828g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
