Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 207 days ago
17 / 4 / 6
K / D / A
60.5%
Kill participation
1,810.3
Damage / min
16,600g
590.4 gold / min
23
8 placed · 3 cleared
233
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlykes#NA1
Shen · Top
2 / 8 / 6
38.1% KP
10,785
15.9% share
7,524g
119 CS · 4.2/m
fortune#時運888
Bel'Veth · Jungle
6 / 5 / 7
61.9% KP
12,356
18.3% share
13,610g
189 CS · 6.7/m
SKT T1 Faker#KRR
Yone · Mid
6 / 10 / 2
38.1% KP
9,579
14.2% share
9,709g
141 CS · 5/m
S8 IS SO FUN#NA1
Brand · ADC
5 / 6 / 6
52.4% KP
25,092
37.1% share
10,681g
199 CS · 7.1/m
official bubby#NA1
Nami · Support
2 / 9 / 14
76.2% KP
9,872
14.6% share
7,913g
16 CS · 0.6/m
Red side
VictorySIRMELONHEAD#NA1
Varus · Top
7 / 2 / 8
39.5% KP
24,794
18.7% share
12,266g
188 CS · 6.7/m
Jashin#NA2
Graves · Jungle
8 / 6 / 6
36.8% KP
21,821
16.4% share
13,408g
209 CS · 7.4/m
CLOUD9 APA#FIGHT
Annie · Mid
17 / 4 / 6
60.5% KP
50,900
38.4% share
16,600g
233 CS · 8.3/m
Ephilia#bloom
Ashe · ADC
5 / 3 / 9
36.8% KP
23,286
17.5% share
13,891g
239 CS · 8.5/m
Beast Gohan#JOLYN
Karma · Support
1 / 6 / 17
47.4% KP
11,883
9% share
8,368g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
