Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 204 days ago
2 / 6 / 2
K / D / A
26.7%
Kill participation
633.5
Damage / min
8,602g
348 gold / min
15
10 placed · 1 cleared
201
8.1 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFudgecakey#5811
Gnar · Top
12 / 6 / 7
59.4% KP
29,798
32.7% share
13,455g
199 CS · 8.1/m
kisno#NA1
Viego · Jungle
9 / 0 / 14
71.9% KP
18,766
20.6% share
12,971g
207 CS · 8.4/m
tytytytyh#hty
Aurora · Mid
9 / 3 / 10
59.4% KP
19,459
21.3% share
11,861g
195 CS · 7.9/m
Minui#NA1
Sivir · ADC
2 / 2 / 8
31.3% KP
13,926
15.3% share
11,041g
225 CS · 9.1/m
REDEMPTION#lmao
Nautilus · Support
0 / 4 / 20
62.5% KP
9,288
10.2% share
7,247g
14 CS · 0.6/m
Red side
DefeatMySwordCrimson#2006
Ambessa · Top
6 / 9 / 3
60% KP
24,506
34.9% share
10,195g
170 CS · 6.9/m
stayfocusss#9212
Lee Sin · Jungle
3 / 8 / 2
33.3% KP
11,607
16.5% share
9,947g
171 CS · 6.9/m
Lobby Admin#FIGHT
Lissandra · Mid
2 / 6 / 2
26.7% KP
15,659
22.3% share
8,602g
201 CS · 8.1/m
Spawn#NA3
Veigar · ADC
2 / 2 / 0
13.3% KP
12,973
18.5% share
9,922g
227 CS · 9.2/m
Near#sona
Sona · Support
2 / 7 / 3
33.3% KP
5,400
7.7% share
7,162g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
