Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 203 days ago
8 / 9 / 1
K / D / A
29%
Kill participation
1,184
Damage / min
15,799g
508.3 gold / min
25
14 placed · 2 cleared
302
9.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGryffinn#NA1
Varus · Top
5 / 11 / 5
33.3% KP
31,747
29.3% share
11,743g
200 CS · 6.4/m
Hellhound#298
Shaco · Jungle
12 / 4 / 6
60% KP
26,075
24.1% share
15,234g
194 CS · 6.2/m
hoppity#frog
Taliyah · Mid
2 / 6 / 6
26.7% KP
17,010
15.7% share
12,955g
261 CS · 8.4/m
Trigger Slinger#KELB
Lucian · ADC
5 / 7 / 6
36.7% KP
17,603
16.3% share
13,918g
252 CS · 8.1/m
Cryogen#pho
Anivia · Support
6 / 3 / 12
60% KP
15,807
14.6% share
10,578g
44 CS · 1.4/m
Red side
VictorySUPERSTAR DRACO#duck
Fiora · Top
12 / 7 / 3
48.4% KP
33,495
28% share
16,339g
238 CS · 7.7/m
040402#NA1
Ivern · Jungle
2 / 3 / 12
45.2% KP
11,532
9.7% share
10,681g
154 CS · 5/m
Lobby Admin#FIGHT
Azir · Mid
8 / 9 / 1
29% KP
36,803
30.8% share
15,799g
302 CS · 9.7/m
LYON Berserker#ddd
Tristana · ADC
8 / 5 / 3
35.5% KP
26,454
22.2% share
15,439g
270 CS · 8.7/m
Kodeki#こうべ
Rakan · Support
1 / 6 / 15
51.6% KP
11,147
9.3% share
9,103g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
