Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 201 days ago
10 / 4 / 16
K / D / A
53.1%
Kill participation
1,449.5
Damage / min
15,999g
561.4 gold / min
32
12 placed · 5 cleared
287
10.1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydesire machine#zzz
Vayne · Top
7 / 11 / 16
46.9% KP
34,361
22.8% share
11,607g
160 CS · 5.6/m
Drace#Dxtr
Pantheon · Jungle
13 / 5 / 13
53.1% KP
27,979
18.6% share
14,212g
179 CS · 6.3/m
Lobby Admin#FIGHT
Azir · Mid
10 / 4 / 16
53.1% KP
41,310
27.4% share
15,999g
287 CS · 10.1/m
TL Yeon#7lol
Mel · ADC
19 / 10 / 15
69.4% KP
30,685
20.4% share
16,582g
194 CS · 6.8/m
감자신#6666
Nautilus · Support
0 / 7 / 38
77.6% KP
16,371
10.9% share
9,401g
30 CS · 1.1/m
Red side
DefeatCaptBear#NA1
Kled · Top
15 / 9 / 4
51.4% KP
29,795
27.1% share
14,697g
163 CS · 5.7/m
FyGameAwn#TALON
Talon · Jungle
11 / 8 / 9
54.1% KP
24,341
22.2% share
15,484g
195 CS · 6.8/m
047652#NA1
Rumble · Mid
8 / 9 / 9
45.9% KP
25,737
23.4% share
11,140g
183 CS · 6.4/m
num nums#yin
Ashe · ADC
2 / 12 / 10
32.4% KP
21,338
19.4% share
10,871g
194 CS · 6.8/m
FUE Shiku#TvOff
Braum · Support
1 / 11 / 20
56.8% KP
8,585
7.8% share
8,598g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
