Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 201 days ago
4 / 9 / 7
K / D / A
28.9%
Kill participation
796.1
Damage / min
10,881g
372 gold / min
23
6 placed · 3 cleared
207
7.1 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
8 / 6 / 10
47.4% KP
30,996
23.5% share
14,515g
239 CS · 8.2/m
tytytytyh#hty
Poppy · Jungle
7 / 5 / 13
52.6% KP
13,726
10.4% share
12,843g
189 CS · 6.5/m
Lobby Admin#FIGHT
Azir · Mid
4 / 9 / 7
28.9% KP
23,286
17.6% share
10,881g
207 CS · 7.1/m
too digit iq#NA1
Senna · ADC
16 / 4 / 16
84.2% KP
52,306
39.6% share
17,518g
182 CS · 6.2/m
TWTV DOXAMID#Na2
Nautilus · Support
3 / 9 / 16
50% KP
11,797
8.9% share
8,849g
12 CS · 0.4/m
Red side
DefeatImugi#cheon
Ahri · Top
8 / 7 / 12
60.6% KP
21,151
18.5% share
12,927g
229 CS · 7.8/m
Jesse Pinkman#LYON
Lee Sin · Jungle
12 / 6 / 14
78.8% KP
23,265
20.3% share
14,614g
203 CS · 6.9/m
MySwordCrimson#2006
Ambessa · Mid
6 / 6 / 13
57.6% KP
25,205
22% share
11,224g
180 CS · 6.2/m
Chemi#dog
Smolder · ADC
5 / 7 / 15
60.6% KP
23,983
20.9% share
11,670g
180 CS · 6.2/m
Shieldworm#NA3
Neeko · Support
2 / 12 / 18
60.6% KP
20,903
18.3% share
8,136g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
