Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 198 days ago
8 / 4 / 3
K / D / A
30.6%
Kill participation
1,345.4
Damage / min
11,575g
515.2 gold / min
22
9 placed · 2 cleared
201
8.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynico#scr11
Renekton · Top
9 / 1 / 3
33.3% KP
16,138
15.7% share
12,137g
204 CS · 9.1/m
i mute everyone#bye
Skarner · Jungle
7 / 1 / 11
50% KP
13,101
12.8% share
10,450g
146 CS · 6.5/m
Lobby Admin#FIGHT
Azir · Mid
8 / 4 / 3
30.6% KP
30,227
29.5% share
11,575g
201 CS · 8.9/m
Shorthop#NA1
Ezreal · ADC
11 / 4 / 7
50% KP
34,965
34.1% share
13,567g
184 CS · 8.2/m
fit piggo fanboy#NA1
Karma · Support
1 / 7 / 16
47.2% KP
8,133
7.9% share
7,646g
18 CS · 0.8/m
Red side
Defeatily ale#wiwi
Zaahen · Top
2 / 8 / 2
23.5% KP
12,269
18.9% share
6,808g
131 CS · 5.8/m
Leaf#nah
Viego · Jungle
9 / 7 / 0
52.9% KP
17,515
27% share
10,674g
125 CS · 5.6/m
Kursyv#MOBA
Anivia · Mid
3 / 8 / 3
35.3% KP
13,981
21.5% share
7,981g
164 CS · 7.3/m
mot ngan noi dau#zzzzz
Corki · ADC
2 / 8 / 5
41.2% KP
16,789
25.9% share
9,578g
216 CS · 9.6/m
IDF SOLDIER#SHOGO
Soraka · Support
1 / 5 / 10
64.7% KP
4,343
6.7% share
6,454g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
