Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 195 days ago
6 / 4 / 8
K / D / A
35%
Kill participation
897.9
Damage / min
13,146g
530.1 gold / min
19
10 placed · 0 cleared
236
9.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGood Boi#twtv
Viktor · Top
3 / 5 / 6
22.5% KP
18,214
15.6% share
10,456g
182 CS · 7.3/m
Walter White#UGG6
Lee Sin · Jungle
17 / 5 / 10
67.5% KP
29,323
25.1% share
15,307g
199 CS · 8/m
Lobby Admin#FIGHT
Sion · Mid
6 / 4 / 8
35% KP
22,269
19.1% share
13,146g
236 CS · 9.5/m
LOV3#69420
Corki · ADC
11 / 5 / 9
50% KP
30,714
26.3% share
16,210g
246 CS · 9.9/m
Dovah#sre
Anivia · Support
3 / 7 / 17
50% KP
16,149
13.8% share
8,854g
26 CS · 1/m
Red side
Defeatyoung#0000
Irelia · Top
6 / 8 / 3
34.6% KP
27,742
23.6% share
12,228g
234 CS · 9.4/m
Aipotu#NA1
Kayn · Jungle
6 / 10 / 8
53.8% KP
33,829
28.8% share
11,219g
133 CS · 5.4/m
掌上明珠#2727
LeBlanc · Mid
2 / 7 / 8
38.5% KP
18,652
15.9% share
8,716g
157 CS · 6.3/m
Game Director#CN99
Mel · ADC
11 / 5 / 3
53.8% KP
30,109
25.6% share
12,626g
180 CS · 7.3/m
Afflictive#藍月なくる
Soraka · Support
1 / 10 / 15
61.5% KP
7,229
6.1% share
7,168g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
