Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 195 days ago
5 / 2 / 9
K / D / A
41.2%
Kill participation
1,045.2
Damage / min
11,238g
488.6 gold / min
23
11 placed · 5 cleared
230
10 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGood Boi#twtv
Ornn · Top
2 / 6 / 3
62.5% KP
10,876
19.3% share
7,417g
145 CS · 6.3/m
薛定谔#6759
Master Yi · Jungle
4 / 8 / 2
75% KP
10,287
18.3% share
9,924g
160 CS · 7/m
Afflictive#藍月なくる
Akshan · Mid
2 / 6 / 0
25% KP
14,896
26.5% share
8,258g
176 CS · 7.7/m
Game Director#CN99
Lux · ADC
0 / 5 / 3
37.5% KP
14,319
25.4% share
8,389g
198 CS · 8.6/m
Hi Sir#PSR
Karma · Support
0 / 9 / 1
12.5% KP
5,909
10.5% share
5,431g
15 CS · 0.7/m
Red side
Victoryalways#91225
Pantheon · Top
8 / 4 / 5
38.2% KP
20,257
22.7% share
10,405g
147 CS · 6.4/m
Castle#OSRS
Ambessa · Jungle
13 / 1 / 9
64.7% KP
21,168
23.7% share
13,944g
220 CS · 9.6/m
Lobby Admin#FIGHT
Syndra · Mid
5 / 2 / 9
41.2% KP
24,039
26.9% share
11,238g
230 CS · 10/m
savyyor#alex
Akali · ADC
4 / 1 / 11
44.1% KP
16,535
18.5% share
10,356g
175 CS · 7.6/m
Lafey#uwus
Seraphine · Support
4 / 1 / 21
73.5% KP
7,328
8.2% share
8,431g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
