Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 194 days ago
8 / 9 / 4
K / D / A
63.2%
Kill participation
1,142.6
Damage / min
14,192g
457.3 gold / min
26
13 placed · 2 cleared
243
7.8 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMental Clarity#Shen
Shen · Top
2 / 5 / 6
42.1% KP
12,390
12.1% share
9,841g
187 CS · 6/m
040402#NA1
Ivern · Jungle
2 / 4 / 13
78.9% KP
9,150
8.9% share
10,572g
136 CS · 4.4/m
Lobby Admin#FIGHT
Lucian · Mid
8 / 9 / 4
63.2% KP
35,459
34.7% share
14,192g
243 CS · 7.8/m
TL Yeon#7lol
Mel · ADC
6 / 8 / 6
63.2% KP
33,357
32.6% share
13,750g
243 CS · 7.8/m
KDKD#9999
Nautilus · Support
1 / 6 / 10
57.9% KP
11,974
11.7% share
8,513g
46 CS · 1.5/m
Red side
VictoryYaho#e12
Vayne · Top
5 / 6 / 5
32.3% KP
32,474
27.5% share
13,468g
236 CS · 7.6/m
Tinted Memories#Asuna
Ambessa · Jungle
12 / 2 / 5
54.8% KP
23,890
20.2% share
17,837g
280 CS · 9/m
Lazy Mattman#ISAAC
Akali · Mid
9 / 4 / 6
48.4% KP
23,767
20.1% share
13,247g
245 CS · 7.9/m
Heretic#win
Ezreal · ADC
4 / 4 / 10
45.2% KP
28,783
24.4% share
15,338g
272 CS · 8.8/m
Tomo#0999
Bard · Support
1 / 3 / 20
67.7% KP
9,203
7.8% share
10,007g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
