Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 193 days ago
10 / 3 / 9
K / D / A
67.9%
Kill participation
1,140.1
Damage / min
16,430g
551.3 gold / min
34
14 placed · 1 cleared
309
10.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLobby Admin#FIGHT
Cassiopeia · Top
10 / 3 / 9
67.9% KP
33,976
33.6% share
16,430g
309 CS · 10.4/m
Minh Trình Korea#2704
Lee Sin · Jungle
11 / 4 / 8
67.9% KP
25,021
24.8% share
14,850g
223 CS · 7.5/m
Tamary#xoxo
Seraphine · Mid
1 / 1 / 15
57.1% KP
10,376
10.3% share
10,370g
218 CS · 7.3/m
Peng Yiliang#NA1
Ashe · ADC
5 / 5 / 6
39.3% KP
23,058
22.8% share
13,089g
257 CS · 8.6/m
aphromoo#NA1
Nautilus · Support
1 / 3 / 17
64.3% KP
8,541
8.5% share
8,457g
24 CS · 0.8/m
Red side
Defeat2wfrevdxsc#NA1
Gnar · Top
5 / 9 / 4
64.3% KP
15,878
19.9% share
11,390g
161 CS · 5.4/m
TTizzle830#NA1
Kha'Zix · Jungle
2 / 5 / 3
35.7% KP
11,142
14% share
12,407g
222 CS · 7.4/m
Beginning#NA1
Ryze · Mid
2 / 4 / 3
35.7% KP
21,723
27.2% share
12,678g
299 CS · 10/m
mrbleetoe#ryann
Vladimir · ADC
3 / 5 / 6
64.3% KP
20,838
26.1% share
12,748g
238 CS · 8/m
KatEvolved#666
Senna · Support
2 / 5 / 8
71.4% KP
10,269
12.9% share
9,406g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
