Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 190 days ago
10 / 5 / 4
K / D / A
43.8%
Kill participation
1,384.2
Damage / min
11,070g
479.6 gold / min
12
8 placed · 1 cleared
181
7.8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLazy Mattman#ISAAC
Akali · Top
4 / 2 / 1
15.6% KP
23,461
19.7% share
10,206g
221 CS · 9.6/m
Tinted Memories#Asuna
Ambessa · Jungle
8 / 2 / 8
50% KP
22,242
18.6% share
11,968g
188 CS · 8.1/m
Lobby Admin#FIGHT
Cassiopeia · Mid
10 / 5 / 4
43.8% KP
31,951
26.8% share
11,070g
181 CS · 7.8/m
SiempreUTP#Ayuda
Ezreal · ADC
8 / 3 / 6
43.8% KP
28,130
23.6% share
12,994g
208 CS · 9/m
Cosgoat#TOBY
Nami · Support
2 / 2 / 17
59.4% KP
13,559
11.4% share
8,109g
19 CS · 0.8/m
Red side
DefeatTopablo#2003
Zaahen · Top
1 / 3 / 2
23.1% KP
15,323
20.2% share
8,283g
167 CS · 7.2/m
xianbaowei#NA1
Poppy · Jungle
5 / 5 / 3
61.5% KP
15,699
20.7% share
9,150g
119 CS · 5.2/m
bradleyyy#0002
Ryze · Mid
2 / 9 / 2
30.8% KP
23,555
31.1% share
8,756g
178 CS · 7.7/m
Ivory#Fuego
Jinx · ADC
4 / 8 / 2
46.2% KP
10,320
13.6% share
12,267g
192 CS · 8.3/m
jgkong#NA1
Karma · Support
1 / 7 / 6
53.8% KP
10,903
14.4% share
7,436g
40 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
