Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 190 days ago
12 / 7 / 8
K / D / A
46.5%
Kill participation
1,224
Damage / min
17,797g
464.3 gold / min
31
4 placed · 8 cleared
297
7.7 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLazy Mattman#ISAAC
Ambessa · Top
7 / 7 / 10
39.5% KP
54,962
30% share
18,675g
281 CS · 7.3/m
夜夜快乐#0604
Lee Sin · Jungle
17 / 4 / 12
67.4% KP
40,053
21.9% share
21,806g
311 CS · 8.1/m
Lobby Admin#FIGHT
Ahri · Mid
12 / 7 / 8
46.5% KP
46,921
25.6% share
17,797g
297 CS · 7.7/m
Yüksekçi#NA1
Lucian · ADC
5 / 8 / 11
37.2% KP
28,293
15.4% share
17,319g
241 CS · 6.3/m
White Fox24#NA2
Anivia · Support
2 / 9 / 18
46.5% KP
12,913
7.1% share
11,485g
36 CS · 0.9/m
Red side
DefeatTopablo#2003
Aatrox · Top
4 / 8 / 8
35.3% KP
27,501
17.1% share
14,392g
264 CS · 6.9/m
xianbaowei#NA1
Vi · Jungle
9 / 9 / 7
47.1% KP
20,614
12.9% share
15,420g
230 CS · 6/m
bradleyyy#0002
Orianna · Mid
9 / 14 / 9
52.9% KP
44,745
27.9% share
19,498g
342 CS · 8.9/m
TTVHEXerathtv#xerth
Xerath · ADC
8 / 7 / 14
64.7% KP
49,165
30.7% share
16,540g
255 CS · 6.7/m
Cosgoat#TOBY
Rakan · Support
4 / 5 / 20
70.6% KP
18,334
11.4% share
12,322g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
