Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 190 days ago
1 / 11 / 7
K / D / A
40%
Kill participation
805.4
Damage / min
10,371g
336.2 gold / min
32
13 placed · 4 cleared
233
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMySwordCrimson#2006
Vayne · Top
8 / 7 / 6
70% KP
36,948
31.5% share
12,184g
202 CS · 6.5/m
Bad Apple#2nd
Lillia · Jungle
3 / 6 / 7
50% KP
22,015
18.7% share
11,146g
195 CS · 6.3/m
Lobby Admin#FIGHT
Sion · Mid
1 / 11 / 7
40% KP
24,846
21.1% share
10,371g
233 CS · 7.6/m
kurfyou#NA2
Veigar · ADC
8 / 5 / 5
65% KP
27,278
23.2% share
16,037g
237 CS · 7.7/m
KatEvolved#666
Alistar · Support
0 / 11 / 9
45% KP
6,391
5.4% share
7,454g
21 CS · 0.7/m
Red side
Victoryphilip#craig
Gnar · Top
6 / 8 / 11
42.5% KP
24,142
13.8% share
11,728g
177 CS · 5.7/m
T0mio#NA1
Lee Sin · Jungle
13 / 1 / 16
72.5% KP
41,249
23.5% share
16,352g
237 CS · 7.7/m
Lazy Mattman#ISAAC
Ryze · Mid
8 / 3 / 16
60% KP
52,800
30.1% share
16,548g
280 CS · 9.1/m
Tomo#0999
Varus · ADC
10 / 6 / 11
52.5% KP
38,592
22% share
17,472g
299 CS · 9.7/m
phreak szn#supp
Bard · Support
3 / 2 / 30
82.5% KP
18,378
10.5% share
10,372g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
