Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 190 days ago
3 / 8 / 23
K / D / A
60.5%
Kill participation
575.3
Damage / min
10,202g
342.3 gold / min
95
35 placed · 4 cleared
27
0.9 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatphilip#craig
Jarvan IV · Top
5 / 9 / 14
48.7% KP
18,135
14.8% share
10,933g
167 CS · 5.6/m
薛定谔的猫#888
Master Yi · Jungle
8 / 8 / 9
43.6% KP
27,314
22.3% share
13,815g
166 CS · 5.6/m
Raveydemon#NA1
Naafiri · Mid
12 / 9 / 9
53.8% KP
30,674
25.1% share
13,454g
180 CS · 6/m
渔和渔的鱼UwU#1160
Nilah · ADC
13 / 8 / 7
51.3% KP
37,203
30.4% share
16,124g
152 CS · 5.1/m
Zhao Yu Liang#wff0
Alistar · Support
1 / 9 / 19
51.3% KP
8,940
7.3% share
8,639g
21 CS · 0.7/m
Red side
VictoryMU Keii#MUWIN
Jayce · Top
12 / 9 / 7
44.2% KP
39,255
25.9% share
15,878g
228 CS · 7.7/m
Yuu13#137
Ambessa · Jungle
3 / 9 / 11
32.6% KP
15,077
9.9% share
13,360g
200 CS · 6.7/m
Gladiore#NA1
Fizz · Mid
12 / 7 / 11
53.5% KP
38,331
25.3% share
13,314g
145 CS · 4.9/m
bluwunk#wunk
Smolder · ADC
13 / 7 / 14
62.8% KP
41,928
27.6% share
17,753g
227 CS · 7.6/m
Lobby Admin#FIGHT
Anivia · Support
3 / 8 / 23
60.5% KP
17,145
11.3% share
10,202g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
