Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 188 days ago
9 / 5 / 7
K / D / A
57.1%
Kill participation
861.6
Damage / min
14,263g
540.3 gold / min
23
11 placed · 1 cleared
272
10.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAizo#Happy
Skarner · Top
2 / 7 / 5
25% KP
17,182
18.2% share
8,682g
160 CS · 6.1/m
Lax#BMWX3
Wukong · Jungle
9 / 12 / 3
42.9% KP
20,191
21.3% share
12,272g
150 CS · 5.7/m
Lobby Admin#FIGHT
Ryze · Mid
9 / 5 / 7
57.1% KP
22,745
24% share
14,263g
272 CS · 10.3/m
blaberfish2#NA1
Caitlyn · ADC
7 / 10 / 6
46.4% KP
24,582
26% share
12,397g
207 CS · 7.8/m
kimdown#1999
Anivia · Support
1 / 11 / 8
32.1% KP
9,908
10.5% share
7,187g
17 CS · 0.6/m
Red side
VictoryMySwordCrimson#2006
Zaahen · Top
1 / 5 / 7
17.8% KP
18,434
14.4% share
10,178g
234 CS · 8.9/m
DH MERCHANT#NA2
Karthus · Jungle
21 / 3 / 16
82.2% KP
41,304
32.4% share
18,912g
249 CS · 9.4/m
Kodak Black#UK1
Syndra · Mid
5 / 6 / 8
28.9% KP
12,500
9.8% share
10,783g
203 CS · 7.7/m
bluwunk#wunk
Smolder · ADC
9 / 5 / 15
53.3% KP
27,952
21.9% share
15,395g
238 CS · 9/m
Suzune#001
Pantheon · Support
9 / 9 / 24
73.3% KP
27,434
21.5% share
11,987g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
