Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 188 days ago
6 / 6 / 9
K / D / A
48.4%
Kill participation
952.6
Damage / min
17,826g
460.8 gold / min
29
17 placed · 4 cleared
331
8.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryX cdizzle X#NA1
Urgot · Top
1 / 10 / 4
16.1% KP
16,406
11.5% share
15,001g
313 CS · 8.1/m
薛定谔的猫#888
Master Yi · Jungle
19 / 6 / 2
67.7% KP
44,830
31.3% share
21,897g
321 CS · 8.3/m
Lobby Admin#FIGHT
Orianna · Mid
6 / 6 / 9
48.4% KP
36,851
25.8% share
17,826g
331 CS · 8.6/m
xFSN Saber#NA1
Caitlyn · ADC
5 / 3 / 4
29% KP
33,471
23.4% share
21,413g
369 CS · 9.5/m
Obstinatus#999
Anivia · Support
0 / 3 / 9
29% KP
11,529
8.1% share
11,332g
66 CS · 1.7/m
Red side
Defeatdesire machine#zzz
Gangplank · Top
10 / 6 / 6
57.1% KP
47,707
35.9% share
21,409g
394 CS · 10.2/m
weieryuxin#pure
Kha'Zix · Jungle
12 / 6 / 10
78.6% KP
41,717
31.4% share
20,825g
213 CS · 5.5/m
Plastic Memories#Smile
Ahri · Mid
2 / 8 / 8
35.7% KP
17,246
13% share
12,709g
256 CS · 6.6/m
lee yoohan#jay
Hwei · ADC
3 / 4 / 4
25% KP
17,192
12.9% share
16,202g
333 CS · 8.6/m
moonlit boy#yaoi
Sona · Support
1 / 7 / 9
35.7% KP
8,956
6.7% share
9,925g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
