Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 187 days ago
9 / 6 / 8
K / D / A
48.6%
Kill participation
1,206.1
Damage / min
13,630g
488.2 gold / min
28
13 placed · 1 cleared
246
8.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeiger#NA1
Renekton · Top
3 / 9 / 3
20% KP
16,198
17.5% share
10,772g
206 CS · 7.4/m
lil bro of Fizzi#NA1
Nocturne · Jungle
12 / 6 / 9
70% KP
20,045
21.6% share
13,644g
169 CS · 6.1/m
Strong Yasuo#NA1
Yasuo · Mid
7 / 11 / 2
30% KP
14,512
15.6% share
11,997g
200 CS · 7.2/m
Fishlord#Swain
Swain · ADC
6 / 3 / 13
63.3% KP
28,963
31.2% share
14,642g
245 CS · 8.8/m
bobjuice67#42069
Nami · Support
2 / 6 / 17
63.3% KP
13,012
14% share
8,931g
24 CS · 0.9/m
Red side
VictoryGJONES#FIGHT
Jayce · Top
7 / 8 / 7
40% KP
32,008
23% share
12,410g
207 CS · 7.4/m
Khamzat Chimaev#XDDDD
Talon · Jungle
12 / 4 / 8
57.1% KP
36,136
26% share
14,332g
224 CS · 8/m
Lobby Admin#FIGHT
Azir · Mid
9 / 6 / 8
48.6% KP
33,670
24.2% share
13,630g
246 CS · 8.8/m
AJOSU#NA3
Yunara · ADC
6 / 5 / 7
37.1% KP
23,302
16.7% share
14,388g
256 CS · 9.2/m
SkyTec#NA1
Lulu · Support
1 / 8 / 22
65.7% KP
14,034
10.1% share
9,051g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
