Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 187 days ago
5 / 5 / 8
K / D / A
36.1%
Kill participation
985.8
Damage / min
12,717g
465.5 gold / min
21
12 placed · 1 cleared
243
8.9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat我依然是世一上#我不骗人
Rumble · Top
4 / 7 / 5
36% KP
18,614
19.6% share
9,991g
216 CS · 7.9/m
JUGKING1#focus
Kindred · Jungle
14 / 9 / 4
72% KP
27,431
28.9% share
15,923g
174 CS · 6.4/m
SkyTec#NA1
Nautilus · Mid
1 / 8 / 15
64% KP
15,651
16.5% share
8,543g
145 CS · 5.3/m
Rain#CWs
Yunara · ADC
6 / 7 / 4
40% KP
26,661
28.1% share
14,560g
270 CS · 9.9/m
감자신#6666
Karma · Support
0 / 5 / 14
56% KP
6,488
6.8% share
6,915g
30 CS · 1.1/m
Red side
Victoryatmost#lol
Irelia · Top
13 / 5 / 8
58.3% KP
25,521
24.4% share
15,961g
221 CS · 8.1/m
Umbreon#glow
Ambessa · Jungle
7 / 4 / 12
52.8% KP
20,791
19.9% share
15,432g
211 CS · 7.7/m
Lobby Admin#FIGHT
Jayce · Mid
5 / 5 / 8
36.1% KP
26,929
25.8% share
12,717g
243 CS · 8.9/m
Fishlord#Swain
Swain · ADC
9 / 4 / 7
44.4% KP
23,084
22.1% share
13,716g
192 CS · 7/m
Maxxxxxxxx#征服万物
Blitzcrank · Support
2 / 7 / 13
41.7% KP
8,173
7.8% share
8,216g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
