Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 187 days ago
5 / 2 / 12
K / D / A
65.4%
Kill participation
981.9
Damage / min
18,323g
508.3 gold / min
35
16 placed · 2 cleared
385
10.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymimzv9#pepga
Irelia · Top
5 / 10 / 8
50% KP
15,993
12.6% share
14,552g
275 CS · 7.6/m
Stryfus#S19
Ekko · Jungle
10 / 9 / 7
65.4% KP
29,317
23.1% share
15,730g
233 CS · 6.5/m
Lobby Admin#FIGHT
Sion · Mid
5 / 2 / 12
65.4% KP
35,397
27.9% share
18,323g
385 CS · 10.7/m
shekibs#NA1
Yasuo · ADC
3 / 6 / 13
61.5% KP
26,738
21.1% share
15,592g
281 CS · 7.8/m
Obstinatus#999
Anivia · Support
3 / 3 / 14
65.4% KP
19,332
15.2% share
10,942g
79 CS · 2.2/m
Red side
DefeatNRG Horder#Chris
Jax · Top
5 / 3 / 9
46.7% KP
38,216
21.3% share
15,497g
302 CS · 8.4/m
Bad Apple#2nd
Bel'Veth · Jungle
13 / 9 / 5
60% KP
33,171
18.5% share
18,352g
246 CS · 6.8/m
Toothbooth#NA1
Malzahar · Mid
7 / 5 / 4
36.7% KP
59,143
32.9% share
13,369g
249 CS · 6.9/m
BEAVER#Matt
Smolder · ADC
3 / 4 / 7
33.3% KP
34,026
18.9% share
12,798g
220 CS · 6.1/m
bobjuice67#42069
Nami · Support
2 / 5 / 17
63.3% KP
15,045
8.4% share
10,441g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
