Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 187 days ago
7 / 1 / 6
K / D / A
41.9%
Kill participation
1,112.9
Damage / min
10,454g
500.6 gold / min
18
8 placed · 2 cleared
177
8.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlandre1#lpl
Yone · Top
5 / 3 / 6
35.5% KP
18,589
24.4% share
9,608g
179 CS · 8.6/m
doppler#ooes
Xin Zhao · Jungle
10 / 3 / 6
51.6% KP
14,368
18.9% share
11,316g
159 CS · 7.6/m
Lobby Admin#FIGHT
Hwei · Mid
7 / 1 / 6
41.9% KP
23,241
30.5% share
10,454g
177 CS · 8.5/m
aesx#123
Jhin · ADC
3 / 1 / 10
41.9% KP
11,290
14.8% share
10,082g
177 CS · 8.5/m
Alyri TV#SUP
Annie · Support
6 / 3 / 12
58.1% KP
8,605
11.3% share
7,982g
26 CS · 1.2/m
Red side
DefeatYoojungHukiriLee#NA1
Rumble · Top
1 / 5 / 1
18.2% KP
13,320
24% share
6,274g
148 CS · 7.1/m
PATREON HUNCHO#heca
Hecarim · Jungle
3 / 6 / 6
81.8% KP
17,086
30.7% share
8,938g
162 CS · 7.8/m
Palafoxy#CHOMP
Mel · Mid
4 / 9 / 3
63.6% KP
13,353
24% share
7,872g
149 CS · 7.1/m
haeun#viora
Yunara · ADC
3 / 8 / 1
36.4% KP
8,117
14.6% share
7,574g
139 CS · 6.7/m
Swkeeee#NA1
Lulu · Support
0 / 3 / 6
54.5% KP
3,736
6.7% share
5,129g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
