Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 187 days ago
12 / 9 / 7
K / D / A
43.2%
Kill participation
1,212.3
Damage / min
18,005g
491.9 gold / min
23
11 placed · 0 cleared
302
8.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCOME BACK HOME#2NE1
Gwen · Top
6 / 8 / 13
42.2% KP
50,758
20.7% share
15,025g
290 CS · 7.9/m
phreak szn#supp
Xin Zhao · Jungle
6 / 12 / 18
53.3% KP
37,464
15.3% share
15,533g
220 CS · 6/m
Gladiore#NA1
Fizz · Mid
7 / 9 / 21
62.2% KP
45,229
18.5% share
15,361g
193 CS · 5.3/m
bluwunk#wunk
Smolder · ADC
22 / 6 / 5
60% KP
92,430
37.7% share
26,397g
389 CS · 10.6/m
Alyri TV#SUP
Sona · Support
4 / 9 / 32
80% KP
19,209
7.8% share
13,170g
34 CS · 0.9/m
Red side
DefeatSummoner V#NA1
Illaoi · Top
7 / 11 / 8
34.1% KP
55,755
29.5% share
14,642g
266 CS · 7.3/m
RutyBagel#NA1
Wukong · Jungle
10 / 11 / 8
40.9% KP
29,228
15.5% share
15,067g
223 CS · 6.1/m
Lobby Admin#FIGHT
Sion · Mid
12 / 9 / 7
43.2% KP
44,371
23.5% share
18,005g
302 CS · 8.3/m
Bazz#99999
Mel · ADC
12 / 9 / 8
45.5% KP
39,490
20.9% share
19,279g
282 CS · 7.7/m
Nuages gris#1811
Twisted Fate · Support
3 / 5 / 28
70.5% KP
20,088
10.6% share
12,125g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
