Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 182 days ago
0 / 7 / 3
K / D / A
14.3%
Kill participation
552.9
Damage / min
11,643g
395.6 gold / min
24
3 placed · 4 cleared
273
9.3 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLove Ego#1tap
Jax · Top
4 / 3 / 7
28.2% KP
24,572
13.4% share
12,766g
217 CS · 7.4/m
Tinted Memories#Asuna
Ambessa · Jungle
16 / 3 / 13
74.4% KP
48,484
26.5% share
16,173g
234 CS · 8/m
Yuuji#247
Ahri · Mid
4 / 3 / 21
64.1% KP
40,903
22.4% share
12,150g
238 CS · 8.1/m
Sushee#NA1
Lucian · ADC
12 / 7 / 15
69.2% KP
52,053
28.5% share
15,896g
225 CS · 7.6/m
BetaTwinz#NA1
Nami · Support
3 / 5 / 33
92.3% KP
16,810
9.2% share
10,728g
10 CS · 0.3/m
Red side
DefeatAivina#Buzz
Anivia · Top
4 / 7 / 2
28.6% KP
31,572
26.4% share
11,220g
216 CS · 7.3/m
kisno#NA1
Zaahen · Jungle
9 / 8 / 4
61.9% KP
30,599
25.6% share
13,111g
200 CS · 6.8/m
Lobby Admin#FIGHT
Sion · Mid
0 / 7 / 3
14.3% KP
16,275
13.6% share
11,643g
273 CS · 9.3/m
Minui#NA1
Senna · ADC
7 / 7 / 7
66.7% KP
30,664
25.6% share
13,590g
231 CS · 7.8/m
LOVE3000#nadog
Braum · Support
1 / 10 / 10
52.4% KP
10,526
8.8% share
7,678g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
