Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 182 days ago
10 / 2 / 3
K / D / A
59.1%
Kill participation
969
Damage / min
15,809g
518.6 gold / min
47
14 placed · 4 cleared
328
10.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYaho#e12
Rumble · Top
4 / 10 / 4
36.4% KP
31,538
28.3% share
13,179g
230 CS · 7.5/m
3uphoria#0622
Jarvan IV · Jungle
2 / 5 / 8
45.5% KP
12,349
11.1% share
11,671g
209 CS · 6.9/m
Lobby Admin#FIGHT
Ryze · Mid
10 / 2 / 3
59.1% KP
29,538
26.5% share
15,809g
328 CS · 10.8/m
Iris out#NA01
Ezreal · ADC
5 / 7 / 5
45.5% KP
27,649
24.8% share
14,173g
258 CS · 8.5/m
Shadowownz80#NA1
Lux · Support
1 / 7 / 10
50% KP
10,262
9.2% share
8,800g
46 CS · 1.5/m
Red side
VictoryMIRALAX SINGED#RLS
Singed · Top
4 / 4 / 8
38.7% KP
12,419
13% share
13,076g
288 CS · 9.4/m
Petricite#Sylas
Viego · Jungle
7 / 3 / 10
54.8% KP
17,646
18.4% share
14,222g
208 CS · 6.8/m
Walter White#UGG6
Aurora · Mid
7 / 6 / 7
45.2% KP
25,259
26.4% share
12,656g
247 CS · 8.1/m
TL Yeon#7lol
Zeri · ADC
9 / 4 / 9
58.1% KP
29,930
31.3% share
18,137g
312 CS · 10.2/m
Qube#NA1
Maokai · Support
4 / 5 / 15
61.3% KP
10,474
10.9% share
9,224g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
