Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 182 days ago
8 / 9 / 1
K / D / A
40.9%
Kill participation
983.3
Damage / min
12,697g
424.9 gold / min
38
14 placed · 1 cleared
225
7.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLobby Admin#FIGHT
Cassiopeia · Top
8 / 9 / 1
40.9% KP
29,385
27.9% share
12,697g
225 CS · 7.5/m
FLY Quad#123
Xin Zhao · Jungle
4 / 6 / 4
36.4% KP
18,281
17.4% share
11,733g
202 CS · 6.8/m
Chovy fans#88848
Annie · Mid
6 / 7 / 3
40.9% KP
34,345
32.6% share
11,340g
228 CS · 7.6/m
xa thu pho nui#zzz
Yunara · ADC
3 / 9 / 5
36.4% KP
15,459
14.7% share
12,479g
189 CS · 6.3/m
Aloxeo#NA1
Alistar · Support
1 / 12 / 9
45.5% KP
7,815
7.4% share
8,263g
23 CS · 0.8/m
Red side
VictoryTL Yeon#7lol
Vayne · Top
9 / 7 / 10
44.2% KP
26,746
19.6% share
13,842g
220 CS · 7.4/m
Raveydemon#NA1
Naafiri · Jungle
10 / 5 / 11
48.8% KP
21,716
15.9% share
14,036g
218 CS · 7.3/m
Walter White#UGG6
Akali · Mid
14 / 4 / 10
55.8% KP
38,489
28.1% share
17,018g
264 CS · 8.8/m
LYON Berserker#ddd
Senna · ADC
6 / 3 / 21
62.8% KP
35,457
25.9% share
17,239g
267 CS · 8.9/m
Isles#000
Nautilus · Support
4 / 4 / 20
55.8% KP
14,330
10.5% share
9,115g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
