Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 181 days ago
3 / 6 / 3
K / D / A
31.6%
Kill participation
877.3
Damage / min
10,166g
376.8 gold / min
21
10 placed · 1 cleared
214
7.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDieUnderMyAxe#NA1
Aatrox · Top
10 / 4 / 8
94.7% KP
32,005
30.9% share
13,683g
196 CS · 7.3/m
Walter White#UGG6
Graves · Jungle
4 / 9 / 6
52.6% KP
23,311
22.5% share
10,773g
184 CS · 6.8/m
Lobby Admin#FIGHT
Cassiopeia · Mid
3 / 6 / 3
31.6% KP
23,672
22.9% share
10,166g
214 CS · 7.9/m
Dumb Femboy#Venti
Seraphine · ADC
2 / 5 / 2
21.1% KP
14,442
14% share
9,564g
218 CS · 8.1/m
chaye#mizu
Karma · Support
0 / 9 / 3
15.8% KP
10,003
9.7% share
6,099g
29 CS · 1.1/m
Red side
VictoryKappa#0068
Gnar · Top
3 / 10 / 6
27.3% KP
19,950
17.1% share
10,316g
184 CS · 6.8/m
Minh Trình Korea#2704
Lee Sin · Jungle
12 / 6 / 5
51.5% KP
25,586
22% share
13,518g
215 CS · 8/m
Toothbooth#NA1
Vladimir · Mid
4 / 1 / 12
48.5% KP
25,818
22.2% share
12,317g
239 CS · 8.9/m
Zven#S16XD
Varus · ADC
12 / 1 / 5
51.5% KP
30,954
26.6% share
15,018g
261 CS · 9.7/m
VULCAN#5125
Bard · Support
2 / 3 / 22
72.7% KP
14,214
12.2% share
8,987g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
