Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 180 days ago
9 / 4 / 10
K / D / A
73.1%
Kill participation
1,244.8
Damage / min
16,863g
533.6 gold / min
26
12 placed · 3 cleared
329
10.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryno regret#fwyd
Rek'Sai · Top
2 / 1 / 14
61.5% KP
18,171
15.6% share
14,546g
305 CS · 9.7/m
Maxander#NA1
Viego · Jungle
11 / 3 / 10
80.8% KP
26,750
23% share
16,921g
237 CS · 7.5/m
Lobby Admin#FIGHT
Azir · Mid
9 / 4 / 10
73.1% KP
39,337
33.9% share
16,863g
329 CS · 10.4/m
bluwunk#wunk
Hwei · ADC
4 / 7 / 13
65.4% KP
23,088
19.9% share
13,064g
206 CS · 6.5/m
Emilia In Paris#oui
Nami · Support
0 / 5 / 22
84.6% KP
8,859
7.6% share
8,594g
30 CS · 0.9/m
Red side
DefeatThebausffs#KR2
Yasuo · Top
2 / 7 / 0
10% KP
26,943
24.7% share
14,583g
330 CS · 10.4/m
im risk#NA1
Jarvan IV · Jungle
4 / 5 / 10
70% KP
15,731
14.4% share
12,972g
237 CS · 7.5/m
Petricite#Sylas
Sylas · Mid
2 / 5 / 5
35% KP
14,552
13.3% share
10,169g
195 CS · 6.2/m
Peng Yiliang#NA1
Lucian · ADC
11 / 5 / 4
75% KP
45,862
42.1% share
18,152g
309 CS · 9.8/m
Poobelter#UNC
Milio · Support
1 / 4 / 13
70% KP
5,966
5.5% share
9,418g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
