Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 180 days ago
8 / 4 / 11
K / D / A
52.8%
Kill participation
1,411.1
Damage / min
16,902g
447.3 gold / min
39
13 placed · 7 cleared
300
7.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGruba Świnia#fatpl
Rumble · Top
3 / 4 / 15
50% KP
37,761
19.7% share
15,237g
299 CS · 7.9/m
im risk#NA1
Viego · Jungle
15 / 7 / 5
55.6% KP
32,821
17.1% share
19,369g
262 CS · 6.9/m
Lobby Admin#FIGHT
LeBlanc · Mid
8 / 4 / 11
52.8% KP
53,315
27.8% share
16,902g
300 CS · 7.9/m
PhyMini#NA1
Corki · ADC
10 / 3 / 8
50% KP
54,207
28.2% share
20,396g
337 CS · 8.9/m
Emilia In Paris#oui
Nami · Support
0 / 8 / 20
55.6% KP
13,991
7.3% share
10,613g
34 CS · 0.9/m
Red side
DefeatConquere1#2007
Gwen · Top
1 / 6 / 4
19.2% KP
18,912
14.4% share
13,247g
298 CS · 7.9/m
Will#NA12
Wukong · Jungle
4 / 11 / 10
53.8% KP
19,093
14.6% share
12,938g
198 CS · 5.2/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
1 / 5 / 5
23.1% KP
11,069
8.5% share
12,252g
257 CS · 6.8/m
Peng Yiliang#NA1
Caitlyn · ADC
19 / 6 / 2
80.8% KP
66,394
50.7% share
24,879g
389 CS · 10.3/m
Poobelter#UNC
Anivia · Support
1 / 8 / 19
76.9% KP
15,441
11.8% share
11,284g
49 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
