Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 180 days ago
8 / 6 / 10
K / D / A
72%
Kill participation
1,306.9
Damage / min
15,849g
453.7 gold / min
22
9 placed · 0 cleared
288
8.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCylainius#NOXUS
Darius · Top
9 / 4 / 1
40% KP
25,922
20.4% share
13,757g
263 CS · 7.5/m
Sansan21#NA1
Bel'Veth · Jungle
6 / 7 / 8
56% KP
20,538
16.1% share
13,591g
229 CS · 6.6/m
Lobby Admin#FIGHT
Ahri · Mid
8 / 6 / 10
72% KP
45,655
35.9% share
15,849g
288 CS · 8.2/m
OOFAFA#8958
Yunara · ADC
1 / 7 / 6
28% KP
27,104
21.3% share
13,390g
263 CS · 7.5/m
RutyBagel#NA1
Braum · Support
1 / 11 / 8
36% KP
7,983
6.3% share
9,011g
45 CS · 1.3/m
Red side
VictoryConquere1#2007
Jayce · Top
1 / 7 / 12
38.2% KP
32,868
20.9% share
13,504g
284 CS · 8.1/m
Gruba Świnia#fatpl
Skarner · Jungle
7 / 7 / 5
35.3% KP
24,032
15.3% share
15,229g
283 CS · 8.1/m
savyyor#alex
Ambessa · Mid
2 / 10 / 5
20.6% KP
23,918
15.2% share
13,223g
242 CS · 6.9/m
WX RuneMeDown#NA1
Taliyah · ADC
17 / 1 / 12
85.3% KP
61,312
38.9% share
20,200g
290 CS · 8.3/m
Mental Clarity#Shen
Shen · Support
7 / 0 / 22
85.3% KP
15,448
9.8% share
13,243g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
