Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 180 days ago
9 / 2 / 9
K / D / A
51.4%
Kill participation
1,175
Damage / min
12,907g
551.6 gold / min
17
11 placed · 0 cleared
199
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeiger#NA1
Poppy · Top
1 / 6 / 4
35.7% KP
21,601
32.4% share
8,005g
184 CS · 7.9/m
Bling Blong#INTID
Shen · Jungle
2 / 7 / 8
71.4% KP
6,672
10% share
7,836g
112 CS · 4.8/m
Cinnamon Bread#buns
Orianna · Mid
4 / 5 / 3
50% KP
10,664
16% share
9,935g
184 CS · 7.9/m
Saico#Slide
Jinx · ADC
6 / 9 / 4
71.4% KP
19,601
29.4% share
11,689g
164 CS · 7/m
phreak szn#supp
Lulu · Support
1 / 8 / 8
64.3% KP
8,085
12.1% share
6,782g
18 CS · 0.8/m
Red side
VictoryMental Clarity#Shen
K'Sante · Top
3 / 4 / 5
22.9% KP
12,720
13.2% share
9,320g
181 CS · 7.7/m
OH MY GOLLY#GOSH
Nocturne · Jungle
11 / 2 / 4
42.9% KP
21,688
22.6% share
12,568g
202 CS · 8.6/m
Lobby Admin#FIGHT
Annie · Mid
9 / 2 / 9
51.4% KP
27,495
28.6% share
12,907g
199 CS · 8.5/m
Make her proud#Rue
Yunara · ADC
10 / 4 / 7
48.6% KP
24,973
26% share
13,458g
209 CS · 8.9/m
sonaluvr9#love
Rell · Support
2 / 2 / 16
51.4% KP
9,267
9.6% share
8,162g
44 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
