Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 179 days ago
6 / 5 / 3
K / D / A
50%
Kill participation
1,034.3
Damage / min
10,052g
403.7 gold / min
31
15 placed · 0 cleared
190
7.6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryintra#yawn
Zaahen · Top
7 / 2 / 5
38.7% KP
27,279
30.1% share
11,894g
179 CS · 7.2/m
DtrtEnterprise#313
Nunu & Willump · Jungle
11 / 1 / 13
77.4% KP
20,018
22.1% share
14,184g
186 CS · 7.5/m
zeze#mocha
Hwei · Mid
3 / 6 / 2
16.1% KP
13,268
14.7% share
9,499g
166 CS · 6.7/m
hewo pwincess#cone
Yunara · ADC
3 / 3 / 8
35.5% KP
18,343
20.3% share
12,179g
220 CS · 8.8/m
AatroxRuns#3779
Amumu · Support
7 / 6 / 10
54.8% KP
11,634
12.8% share
9,327g
39 CS · 1.6/m
Red side
DefeatEXPEDITIOUS#ALIVE
Singed · Top
1 / 6 / 2
16.7% KP
12,613
15.6% share
8,816g
212 CS · 8.5/m
fame and glory#known
Jayce · Jungle
8 / 9 / 4
66.7% KP
22,933
28.3% share
11,433g
184 CS · 7.4/m
Lobby Admin#FIGHT
Anivia · Mid
6 / 5 / 3
50% KP
25,755
31.8% share
10,052g
190 CS · 7.6/m
Rekeri#NA1
Caitlyn · ADC
2 / 6 / 5
38.9% KP
14,688
18.1% share
10,285g
210 CS · 8.4/m
desk pet#yuumi
Yuumi · Support
1 / 5 / 6
38.9% KP
5,101
6.3% share
6,408g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
