Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 175 days ago
1 / 6 / 8
K / D / A
37.5%
Kill participation
965.8
Damage / min
11,351g
394.1 gold / min
24
12 placed · 0 cleared
273
9.5 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdrian Riven#SF6
Riven · Top
3 / 4 / 8
28.2% KP
18,408
14.5% share
11,921g
259 CS · 9/m
zach#0212
Nocturne · Jungle
8 / 6 / 10
46.2% KP
20,539
16.2% share
12,917g
209 CS · 7.3/m
9 PDFS CANT WIN#WHY
Nasus · Mid
10 / 3 / 6
41% KP
31,186
24.6% share
13,530g
231 CS · 8/m
Trisend3#NA1
Orianna · ADC
13 / 2 / 14
69.2% KP
39,914
31.5% share
16,779g
247 CS · 8.6/m
never wipe#mybut
Pyke · Support
5 / 9 / 15
51.3% KP
16,524
13.1% share
9,337g
18 CS · 0.6/m
Red side
DefeatMamerz#XZhao
Cho'Gath · Top
5 / 4 / 1
25% KP
18,609
17% share
11,867g
256 CS · 8.9/m
Tinted Memories#Asuna
Pantheon · Jungle
13 / 9 / 2
62.5% KP
26,251
24% share
14,240g
178 CS · 6.2/m
Lobby Admin#FIGHT
Galio · Mid
1 / 6 / 8
37.5% KP
27,816
25.5% share
11,351g
273 CS · 9.5/m
Toothbooth#NA1
Ezreal · ADC
2 / 8 / 5
29.2% KP
16,454
15.1% share
10,727g
225 CS · 7.8/m
Truand Déglingué#Fent
Brand · Support
3 / 12 / 9
50% KP
20,043
18.4% share
8,133g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
