Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 175 days ago
10 / 2 / 13
K / D / A
79.3%
Kill participation
1,276.8
Damage / min
16,297g
555.3 gold / min
29
12 placed · 2 cleared
307
10.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
9 / 2 / 9
62.1% KP
31,248
29.1% share
14,782g
257 CS · 8.8/m
Kuraokami#HYZO
Briar · Jungle
5 / 7 / 6
37.9% KP
15,015
14% share
11,693g
170 CS · 5.8/m
Lobby Admin#FIGHT
Orianna · Mid
10 / 2 / 13
79.3% KP
37,473
34.9% share
16,297g
307 CS · 10.5/m
thefighter#2024
Seraphine · ADC
1 / 3 / 11
41.4% KP
10,821
10.1% share
11,547g
222 CS · 7.6/m
GalliumYttrium42#NA1
Sona · Support
4 / 0 / 12
55.2% KP
12,937
12% share
8,931g
40 CS · 1.4/m
Red side
DefeatFudgecakey#5811
Anivia · Top
0 / 6 / 5
35.7% KP
18,267
22.1% share
9,905g
251 CS · 8.6/m
Cinnamon Bread#buns
Pantheon · Jungle
5 / 4 / 8
92.9% KP
22,354
27.1% share
12,910g
219 CS · 7.5/m
LegitKorea#NA1
Ahri · Mid
0 / 9 / 0
0% KP
10,647
12.9% share
9,498g
240 CS · 8.2/m
Trigger Slinger#KELB
Lucian · ADC
3 / 4 / 6
64.3% KP
20,011
24.2% share
12,626g
236 CS · 8/m
ttv acedialol#jason
Pyke · Support
6 / 6 / 5
78.6% KP
11,335
13.7% share
10,439g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
