Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 174 days ago
4 / 8 / 13
K / D / A
44.7%
Kill participation
1,405.3
Damage / min
15,549g
458.9 gold / min
24
14 placed · 1 cleared
294
8.7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTyveksplant#Plant
Warwick · Top
4 / 3 / 7
28.9% KP
30,111
18.7% share
15,092g
321 CS · 9.5/m
Tevv#NA1
Riven · Jungle
16 / 6 / 4
52.6% KP
36,057
22.4% share
19,102g
256 CS · 7.6/m
Lobby Admin#FIGHT
Cassiopeia · Mid
4 / 8 / 13
44.7% KP
47,615
29.6% share
15,549g
294 CS · 8.7/m
지니지니석지니#0910
Karthus · ADC
14 / 8 / 9
60.5% KP
41,058
25.5% share
16,394g
213 CS · 6.3/m
問間聞閃湖胡糊蝴目自白曰意懿憶熠#辩辨瓣辫
Rakan · Support
0 / 5 / 26
68.4% KP
6,227
3.9% share
11,506g
42 CS · 1.2/m
Red side
DefeatCristonex#nayy
Yorick · Top
3 / 5 / 6
31% KP
31,914
25% share
14,115g
292 CS · 8.6/m
Bolduc 76#BD5
Zaahen · Jungle
8 / 10 / 13
72.4% KP
22,529
17.7% share
15,926g
202 CS · 6/m
Essuiatai#6663
Ahri · Mid
4 / 9 / 12
55.2% KP
22,833
17.9% share
11,794g
221 CS · 6.5/m
Cody Sun#Ora
Tristana · ADC
8 / 8 / 11
65.5% KP
37,732
29.6% share
18,231g
275 CS · 8.1/m
TL doubleimpact#NA1
Yuumi · Support
6 / 6 / 16
75.9% KP
12,591
9.9% share
10,982g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
