Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 174 days ago
8 / 4 / 9
K / D / A
53.1%
Kill participation
1,411.3
Damage / min
12,156g
466.9 gold / min
24
12 placed · 0 cleared
213
8.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnhcansabe#1020
Sylas · Top
2 / 10 / 2
12.5% KP
18,776
17.5% share
9,040g
163 CS · 6.3/m
Crumbling#296
Nidalee · Jungle
14 / 4 / 4
56.3% KP
16,838
15.7% share
15,555g
186 CS · 7.1/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
8 / 4 / 9
53.1% KP
36,740
34.2% share
12,156g
213 CS · 8.2/m
YinYangBloomer#NA1
Smolder · ADC
7 / 6 / 5
37.5% KP
25,935
24.1% share
12,460g
227 CS · 8.7/m
TL doubleimpact#NA1
Nautilus · Support
1 / 6 / 12
40.6% KP
9,116
8.5% share
7,797g
39 CS · 1.5/m
Red side
DefeatWillis#1337
Teemo · Top
7 / 5 / 10
56.7% KP
29,460
30.6% share
12,193g
201 CS · 7.7/m
Tevv#NA1
Riven · Jungle
5 / 5 / 7
40% KP
15,189
15.8% share
11,610g
156 CS · 6/m
jxznny#NA1
Akali · Mid
6 / 9 / 2
26.7% KP
17,575
18.2% share
9,774g
174 CS · 6.7/m
Uzi#NA23
Kai'Sa · ADC
9 / 8 / 5
46.7% KP
22,252
23.1% share
13,636g
230 CS · 8.8/m
VelvetCrepes#99999
Sona · Support
3 / 5 / 15
60% KP
11,951
12.4% share
8,608g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
