Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 174 days ago
9 / 7 / 16
K / D / A
67.6%
Kill participation
1,177.5
Damage / min
16,302g
513.2 gold / min
41
15 placed · 3 cleared
275
8.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRadar#Ekko
Xin Zhao · Top
9 / 13 / 11
54.1% KP
33,082
26.1% share
11,701g
142 CS · 4.5/m
puffthedragon94#NA1
Nunu & Willump · Jungle
5 / 11 / 17
59.5% KP
15,265
12% share
13,724g
189 CS · 5.9/m
Lobby Admin#FIGHT
Ahri · Mid
9 / 7 / 16
67.6% KP
37,405
29.5% share
16,302g
275 CS · 8.7/m
cannonBALLS#BOOOM
Tristana · ADC
13 / 6 / 7
54.1% KP
29,600
23.3% share
18,568g
252 CS · 7.9/m
Ake#1614
Braum · Support
1 / 10 / 24
67.6% KP
11,450
9% share
9,338g
16 CS · 0.5/m
Red side
Defeatcyapat#na2
Jax · Top
13 / 12 / 7
42.6% KP
45,564
27.2% share
13,708g
141 CS · 4.4/m
yaya#6470
Graves · Jungle
21 / 6 / 14
74.5% KP
44,075
26.3% share
20,357g
253 CS · 8/m
issi#6969
Zed · Mid
7 / 4 / 16
48.9% KP
30,323
18.1% share
15,024g
227 CS · 7.1/m
Thousand Cuts#NA1
Miss Fortune · ADC
3 / 10 / 15
38.3% KP
30,063
17.9% share
12,947g
193 CS · 6.1/m
20fpsGamer#TACOS
Morgana · Support
3 / 5 / 18
44.7% KP
17,696
10.6% share
9,417g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
