Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
14 / 4 / 11
K / D / A
64.1%
Kill participation
1,749.4
Damage / min
18,652g
567.2 gold / min
28
15 placed · 0 cleared
293
8.9 CS / min
Objective control
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShogun#HAN01
Yorick · Top
4 / 5 / 4
20.5% KP
16,441
10.3% share
13,375g
231 CS · 7/m
Don come top#JNGLE
Lee Sin · Jungle
12 / 9 / 15
69.2% KP
36,090
22.7% share
15,919g
203 CS · 6.2/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
14 / 4 / 11
64.1% KP
57,526
36.2% share
18,652g
293 CS · 8.9/m
snow#xno
Brand · ADC
6 / 9 / 17
59% KP
37,723
23.7% share
16,815g
263 CS · 8/m
Hollowed Heart#NA1
Nami · Support
3 / 7 / 22
64.1% KP
11,218
7.1% share
11,190g
22 CS · 0.7/m
Red side
DefeatDany#goat
Irelia · Top
8 / 8 / 4
36.4% KP
33,320
29.5% share
17,375g
332 CS · 10.1/m
platapierule#FQF
Nasus · Jungle
5 / 4 / 2
21.2% KP
16,107
14.2% share
14,288g
263 CS · 8/m
MizkuTTV#NA1
Akali · Mid
5 / 11 / 4
27.3% KP
14,162
12.5% share
10,498g
161 CS · 4.9/m
Kìńg#Axes
Draven · ADC
13 / 11 / 7
60.6% KP
37,021
32.7% share
18,005g
229 CS · 7/m
MEECHOL#NA1
Blitzcrank · Support
2 / 5 / 20
66.7% KP
12,521
11.1% share
9,968g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
