Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 173 days ago
12 / 2 / 16
K / D / A
70%
Kill participation
1,767.8
Damage / min
16,435g
531.9 gold / min
29
14 placed · 2 cleared
270
8.7 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNiceCatSocks#X10
Anivia · Top
4 / 3 / 7
36.7% KP
24,112
19.9% share
12,118g
238 CS · 7.7/m
Chassy#Kim
Nunu & Willump · Jungle
10 / 7 / 11
70% KP
25,724
21.2% share
13,873g
223 CS · 7.2/m
Exia#0722
Briar · Mid
7 / 15 / 5
40% KP
16,770
13.8% share
10,328g
122 CS · 3.9/m
Aydo#Aydo
Teemo · ADC
6 / 8 / 16
73.3% KP
34,977
28.8% share
14,617g
208 CS · 6.7/m
Counted#POWER
Amumu · Support
3 / 7 / 17
66.7% KP
19,662
16.2% share
9,194g
36 CS · 1.2/m
Red side
Victory장재혁#입니다
Vladimir · Top
7 / 4 / 9
40% KP
30,420
19.7% share
12,548g
242 CS · 7.8/m
Azazelik#NA1
Shaco · Jungle
8 / 7 / 14
55% KP
25,108
16.3% share
13,550g
219 CS · 7.1/m
Lobby Admin#FIGHT
Orianna · Mid
12 / 2 / 16
70% KP
54,626
35.4% share
16,435g
270 CS · 8.7/m
Rabbit#Owen
Ashe · ADC
10 / 7 / 11
52.5% KP
29,667
19.2% share
13,766g
187 CS · 6.1/m
Rejieu#yamom
Seraphine · Support
3 / 10 / 24
67.5% KP
14,369
9.3% share
9,775g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
