Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 172 days ago
15 / 8 / 3
K / D / A
69.2%
Kill participation
1,533.5
Damage / min
18,503g
583.4 gold / min
24
13 placed · 1 cleared
294
9.3 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKappa#0068
Rumble · Top
4 / 7 / 4
19.5% KP
30,872
22.7% share
13,723g
269 CS · 8.5/m
Syuvi#NA1
Viego · Jungle
5 / 2 / 12
41.5% KP
16,656
12.2% share
14,243g
217 CS · 6.8/m
Dubudu#YCDI
Akshan · Mid
12 / 5 / 4
39% KP
34,140
25.1% share
15,207g
211 CS · 6.7/m
patrick#NA4
Cassiopeia · ADC
19 / 6 / 10
70.7% KP
43,200
31.7% share
19,137g
248 CS · 7.8/m
RunesOverlord#NA1
Karma · Support
1 / 6 / 23
58.5% KP
11,281
8.3% share
9,956g
20 CS · 0.6/m
Red side
DefeatStrawberry Milf#MILKY
Ornn · Top
3 / 3 / 13
61.5% KP
17,105
15.2% share
10,411g
175 CS · 5.5/m
ChúpéGùa#204
Rammus · Jungle
2 / 8 / 11
50% KP
15,403
13.7% share
9,851g
141 CS · 4.4/m
Lobby Admin#FIGHT
Xerath · Mid
15 / 8 / 3
69.2% KP
48,636
43.3% share
18,503g
294 CS · 9.3/m
vfleges#NA1
Lucian · ADC
4 / 14 / 6
38.5% KP
20,633
18.4% share
14,803g
258 CS · 8.1/m
vaynesupportonly#VSO
Nami · Support
2 / 8 / 16
69.2% KP
10,636
9.5% share
9,013g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
