Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 169 days ago
10 / 9 / 9
K / D / A
54.3%
Kill participation
1,387.6
Damage / min
16,513g
507.3 gold / min
29
15 placed · 1 cleared
295
9.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrinkin n Dunkin#NA1
Urgot · Top
3 / 9 / 1
10% KP
28,582
18.8% share
12,628g
277 CS · 8.5/m
Decapitator#rip
Rengar · Jungle
13 / 8 / 10
57.5% KP
38,193
25.1% share
16,507g
249 CS · 7.6/m
Snerbopsi#NA1
Ivern · Mid
0 / 6 / 17
42.5% KP
10,764
7.1% share
9,014g
124 CS · 3.8/m
morbidly obese#chubs
Seraphine · ADC
18 / 3 / 10
70% KP
48,835
32.1% share
21,930g
329 CS · 10.1/m
Blanquirroja#NA1
Alistar · Support
6 / 9 / 25
77.5% KP
25,738
16.9% share
12,115g
36 CS · 1.1/m
Red side
DefeatSetsunai#1212
Shen · Top
2 / 7 / 11
37.1% KP
21,657
16.6% share
11,069g
197 CS · 6.1/m
Vyvan Le#NA1
Nocturne · Jungle
10 / 6 / 8
51.4% KP
17,986
13.8% share
15,287g
220 CS · 6.8/m
Lobby Admin#FIGHT
Ahri · Mid
10 / 9 / 9
54.3% KP
45,168
34.6% share
16,513g
295 CS · 9.1/m
KVLCS#NA123
Aphelios · ADC
4 / 11 / 4
22.9% KP
21,098
16.2% share
13,263g
240 CS · 7.4/m
Shenji#akai
Vel'Koz · Support
9 / 8 / 10
54.3% KP
24,466
18.8% share
11,558g
61 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
