Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 169 days ago
4 / 3 / 20
K / D / A
66.7%
Kill participation
1,098
Damage / min
14,378g
540.5 gold / min
21
10 placed · 1 cleared
306
11.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaulkSucker#Seal
Garen · Top
7 / 6 / 3
31.3% KP
27,554
27.4% share
12,485g
244 CS · 9.2/m
dear joce#sb7
Ambessa · Jungle
7 / 5 / 5
37.5% KP
21,354
21.2% share
11,905g
194 CS · 7.3/m
elijah#sept
Fizz · Mid
3 / 5 / 4
21.9% KP
9,884
9.8% share
9,518g
195 CS · 7.3/m
뻬이즈#skt
Ezreal · ADC
13 / 8 / 2
46.9% KP
28,763
28.6% share
13,527g
206 CS · 7.7/m
prometheusbomber#POOP
Rumble · Support
2 / 12 / 14
50% KP
13,021
12.9% share
8,652g
32 CS · 1.2/m
Red side
Victory5 foot 3 Irl#NA1
Singed · Top
3 / 12 / 15
50% KP
28,555
24.1% share
12,113g
259 CS · 9.7/m
HonorHim#Azzap
Viego · Jungle
18 / 3 / 8
72.2% KP
27,228
23% share
17,901g
197 CS · 7.4/m
Lobby Admin#FIGHT
Sion · Mid
4 / 3 / 20
66.7% KP
29,207
24.7% share
14,378g
306 CS · 11.5/m
learning acc#jitty
Draven · ADC
5 / 8 / 5
27.8% KP
19,325
16.3% share
12,655g
209 CS · 7.9/m
Meruvale#NA1
Pyke · Support
6 / 6 / 17
63.9% KP
14,106
11.9% share
10,229g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
