Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 169 days ago
13 / 8 / 8
K / D / A
56.8%
Kill participation
1,338.9
Damage / min
18,896g
533.3 gold / min
27
15 placed · 3 cleared
292
8.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鱼鱼qiao可爱#小仙女
Jayce · Top
17 / 8 / 5
59.5% KP
43,243
30.3% share
19,675g
260 CS · 7.3/m
Void of Avarice#NA1
Briar · Jungle
2 / 9 / 14
43.2% KP
22,350
15.6% share
13,746g
230 CS · 6.5/m
Lobby Admin#FIGHT
Aurelion Sol · Mid
13 / 8 / 8
56.8% KP
47,443
33.2% share
18,896g
292 CS · 8.2/m
Twisted Bow#imp
Sivir · ADC
2 / 5 / 20
59.5% KP
20,289
14.2% share
19,981g
403 CS · 11.4/m
NDMay0#NA1
Alistar · Support
3 / 7 / 15
48.6% KP
9,522
6.7% share
10,783g
29 CS · 0.8/m
Red side
DefeatVerdehile#NA1
Yorick · Top
4 / 4 / 5
24.3% KP
20,365
14.3% share
17,208g
315 CS · 8.9/m
CompIain#NA1
Graves · Jungle
14 / 11 / 13
73% KP
42,948
30.1% share
19,931g
304 CS · 8.6/m
k1smet#2004
Akshan · Mid
9 / 5 / 16
67.6% KP
33,767
23.6% share
15,606g
226 CS · 6.4/m
TiltedTexan#NA1
Ziggs · ADC
10 / 8 / 11
56.8% KP
36,318
25.4% share
16,612g
269 CS · 7.6/m
Xiao#3Xiao
Nami · Support
0 / 9 / 24
64.9% KP
9,403
6.6% share
9,467g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
