Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 168 days ago
8 / 8 / 12
K / D / A
66.7%
Kill participation
1,184.2
Damage / min
11,271g
468 gold / min
14
10 placed · 0 cleared
174
7.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHighThunderBolt#NA1
Jax · Top
16 / 6 / 3
43.2% KP
36,133
31.2% share
12,979g
157 CS · 6.5/m
jarjar5#NA1
Vi · Jungle
9 / 7 / 12
47.7% KP
15,366
13.2% share
11,979g
135 CS · 5.6/m
Johnny Sins#KR69
Zed · Mid
3 / 6 / 8
25% KP
22,006
19% share
10,562g
139 CS · 5.8/m
trapped inside#NA1
Ezreal · ADC
11 / 4 / 10
47.7% KP
33,678
29% share
15,001g
195 CS · 8.1/m
アリス九號#無限の花
Nami · Support
5 / 8 / 13
40.9% KP
8,813
7.6% share
8,516g
14 CS · 0.6/m
Red side
DefeatViraL Cyclopes#TRex
Master Yi · Top
3 / 11 / 3
20% KP
11,471
13.6% share
8,366g
121 CS · 5/m
2 A#AAH
Lee Sin · Jungle
6 / 8 / 10
53.3% KP
14,971
17.8% share
11,510g
141 CS · 5.9/m
Lobby Admin#FIGHT
Seraphine · Mid
8 / 8 / 12
66.7% KP
28,520
33.9% share
11,271g
174 CS · 7.2/m
tư lép#phu
Kai'Sa · ADC
6 / 11 / 4
33.3% KP
15,093
17.9% share
10,214g
161 CS · 6.7/m
3DC#NA1
Senna · Support
7 / 6 / 10
56.7% KP
14,068
16.7% share
9,698g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
